Briskly paced to recreate a cinematic experience akin to flipping through a comic book. Steven Spielberg relied upon the characters to drive a conventional linear narrative and heavy action set pieces to entertain satisfaction. The story wasn't fascinating and appealing to me, but the lifelike motion capture animation had its draw together with the well-devised lighting for a cinematic feel.
Paramount Pictures and Columbia Pictures Present a 3D Motion Capture Film The Adventures of Tintin directed by Steven Spielberg from a screenplay by Steven Moffat and Edgar Wright & Joe Cornish. Starring Jamie Bell (Billy Elliot, Defiance) as Tintin, the intrepid young reporter whose relentless pursuit of a good story thrusts him into a world of high adventure, and Daniel Craig (Quantum of Solace, Defiance) as the nefarious Red Rackham. Based on the series of books The Adventures of Tintin by Herg, the film is produced by Steven Spielberg, Peter Jackson and Kathleen Kennedy.
It began with a classic 2D animated opening credit sequence, which highly confirmed the motion capture film's homage to the popular Belgian comic series. To be honest, any Tintin fan would have loved an old school 2D-canvas animated film. Thus, the decision by Steven Spielberg to pursue this project as a motion capture feature was indeed an interesting one.
It paid off with its lifelike motion and good technicality in cinematic lighting.
This could well be seen as a technological refresh of the classic comic hero's return to greet his fans and audience. The film had an interesting opening scene where a street portrait illustrator did a 2D drawing of a 3D Tintin. In a way, it seemed to be Spielberg's way of reconciling the time gap between the genesis of the comic series and his latest take on the silver screen.
It was also an indication of how he would be intending to stay true to the original.
Very briskly paced right from the start, there was no time at all to digest much of the happenings along the way. This seemed to be in line with simulating the flipping through of a comic book, where sequences would take place rapidly and graphically.
Like how a comic reader would be eager in knowing what's next.
That might have worked for comic book audience, but it didn't seem to sit well with the cinema audience I'm afraid. Possibly due to the linear nature of the narrative plot, the film didn't seem to like the idea of dwelling upon a plot piece for the audience to properly digest details.
Despite so, the dialogue was indeed much in line with what one would expect to read off the comic book (credits to screenwriters Steven Moffat, Edgar Wright, and Joe Cornish). In fact, the detailed and vivid verbal language complemented the character traits aptly. The characters were the essence of the film, especially Tintin, Captain Haddock, and (don't be surprised) Snowy.
Yes, Snowy didn't converse verbally indeed. But Spielberg seemed to have deliberately arranged several opportunities for Snowy to be active within the 107 minutes running time. There were certain scenes where Snowy would take up about two thirds of the silver screen despite a major plot development taking place simultaneously in the background.
Perhaps an acknowledgement to the importance of Snowy in the series?
Captain Haddock was one of a kind and remained to be one of the memorable characters, thanks to the voice acting by Andy Serkis (a.k.a. voice of LOTR's Gollum). His personality was as wild and unpredictable as the high-handed action set pieces devised in the later half of the film. Implausible in nature they may be, but they do heighten the sense of exhilaration and for the audience and fully immerse them in a fun-filled adventure by an exponential degree.
Easily ingested for some family fun and entertainment, The Adventures of Tintin wasn't exceptional but delivered as a competent motion-capture feature that truly brought Tintin vividly to life.